
Head into any of the first ten competitions with a vanilla vehicle and you’ll likely have a chance of placing. Or, at least, they might if the game had any difficulty to it. The Stars and Cash work are a simplistic loop to keep you coming back. This cash can be spent to buy new cars and pimp the ones you own with progressively more expensive upgrades. As you win or place in these tournaments, you accumulate Stars which will unlock further competitions to compete in as well as cash. Certain campaign competitions can’t be entered unless you’ve got a relevant vehicle while others are barred by progression. Each of the sixteen Super Toy Cars in the game are allocated a class from Whacky Cars (like a van that looks very much like a VW Splitscreen) to Open Wheelers (that look like olde worlde F1 cars) and everything in between.They all have their own top speed, strength, acceleration, handling and boost stats too. Initially, it’s the type of car you’re driving. The twelve Career tournaments each have entry requirements. If you’re a Karting game fan, none of these modes will be anything they you’ve experienced before and none of them feature any unique aspects. Also in the mix are Elimination races, where the person in last place is eliminated every fifteen seconds, Destruction races that test you to destroy consecutive Dummy cars to extend your race time for as long as possible and Destruction Derby’s which have you driving into each other. For the purists, there are Clean Race’s which disable all the pick-up’s for pure racing as well as Time Trials which have you putting in your best times on an empty track.
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There’s classic races which test the player to finish a number of laps before a field of opponents with the full use of pick up weaponry and Death Races which are the same but if you get killed, your race is over. There’s a decent variety of events on offer – but none of which offer any originality.
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The core single player content of Super Toy Cars 2 is a series of twelve competitions, each of which contain four events. As a premise, it lacks imagination and this game does little to use it any better than its predecessor. Here, it’s tiny toy cars that are racing around colourful tracks made from real world items. It’s the classic Mario Kart formula that has been disseminated and mildly tweaked for every other type of vehicle over the years. Power-up’s and weapons to collect then use on the other racers. 1 button drifting which gives you a little speed boost when it’s over.

No gear changes, just accelerate and break.

It follows all of the staples of the genre. Super Toy Cars 2 is, for all intents and purposes, a kart racing game. What’s more, this new game brings new issues with it. Super Toy Cars 2 definitely looks nicer than the original but that’s where the improvements end. With a sequel, I fully expected Eclipse Games to capitalise on that potential, add more variety, tidy up the physics glitches so prevalent in the original and improve the visuals. While the original Super Toy Cars failed to set the kart racing genre on fire, it did show potential. Physics glitches, confusing engine noises and a lack of content means Super Toy Cars 2 is a disappointing sequel.
